Games. A love and loathe activity, especially when you can’t nail a section or take out that one bastard boss.
So, what are you buyin’? What are you playing?
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Well, that was a very satisfying set of final bosses for Act 2 of Dragon Quest XI.
Duffing up the penultimate boss? Very, very satisfying – especially having Hendrick smash the crap out of him with Unbridled Blade, the damage on that is nuts, but even better than that was Erik racking up 1400 damage due to a triple time quadruple attack! Yes, you read that right, a 12-hit combo.
The final, final bosses? These were clearly put together with this mind: So, you think you’ve over-leveled, have you?
Because doing these on the lower, more recommended level would have been a damn sight harder. Even with my powering up the gang, being attentive to gear, it got close on a couple of occasions.
The ending sequence was quite something too.
I’m now on Act 3 which, for some, is controversial and I can kind of see why, but am going to see where it goes, have done the first boss only of that.
So it turns out Doom Eternal is a bit harder than Doom 2016…
…which is fitting because while I finished Doom I could never get passed the Archviled in Doom II.
I don’t remember classic Doom II being too bad, apart from the final boss kicking my arse a lot before I finally got it.
Doom II definitely kicked my ass more than Doom.
Fucking archvilles. Fucking flamey resurrecty fuckheads. I hate them.
I like them.
Nooo booooooooooo………..
Those archvile apologists. Always apologising for those resurrecty bastards!
Your reaction to them made me laugh (twice now) so, for that reason only, I like them.
I’m not a fan of trees right now. I had to chop trees down to get some apples. I felt sorry for the trees at first until a log knocked me of a cliff.
Fucking archvilles. Fucking flamey resurrecty fuckheads. I hate them.
Oh yeah, I mean you have to take out the archviles first. Otherwise you’re going to have a miserable time.
Doesn’t help me with my tree problem, Dave.
I hear that bad things always happen in trees.
Inside Number Tree: We’re DOOMed.
So Dragon Quest XI, after 90 odd hours has hit a couple of pot holes. They’re not game destroying but they do diminish it.
First is the Wheel of Harma section and the limited turns concept it brings – which turns up elsewhere. I despise this. It is a pain in the arse. After doing a couple of these – it isn’t helped by the way the game blatantly cheats. You think it’s easy because it’s a Slime enemy? Hah, that Slime has 1000x the HP when you previously fought it! So your ability to assess your foes and strategise goes out the window – I had the desire to burn the Angri-La monastery to the ground, crucify every inhabitant, impale the High Lama and inflict a death so vicious and drawn out on Grand Master Pang that even Mordegon would be going: Ain’t that a bit extreme?
This links to the second flaw which is, well it’s best said as: Damn, Act 3 is grindy. I had heard that it was so, but even its reputation preceding it was not sufficient to convey to me just how much of a grind the final act is.
DQ has a very smart combat system, it’s a lot of fun. Using it in the right way on the bosses? Can make for some really interesting fights. Does it follow from that that every fight should be akin to a boss fight? No, but that’s where Act 3 goes. All enemy stats are way buffed. Used to be you had an enemy down to red status, it’d take 1-2 attack to finish them – now, it’s 3-4 and it’s just…. It’s not that I can’t do it. I can, the party generally stays alive unless the AI cheats by having the entire lot of enemies go first and then they all attack one character in succession, I have killed a fair amount of these enemies, working out the way to do so can be fun…. But longer and grindier isn’t better. Having to do Sap and Blunt on every enemy along with Kabuff and Magic Barrier because the game has gone there, it becomes less interesting, the latitude to really experiment becomes narrower. I’m sure I’ll get the party powered up and then, then these fights will look a bit different, but for now? That grind is a bastard and I’m not talking about coffee.
Fortunately, everything else the game has going for it means that these are pot holes, they are bumps in the road but they’re not sufficient to crash. It’s just not quite as brilliant as it used to be.
I gave my nine-year-old daughter her first shot on G1 Doom today (which I currently have on the PS3 as part of the BFG collection).
I’m not sure whether it was the responsible thing to do or not as her first reaction was “shooting this gun feels satisfying.”
She took to it really quickly anyway, whizzing through the levels quite deftly and displaying a slightly worrying knack for wheeling around and executing one-shot kills (especially once she got the shotgun).
And then I realised that a lot of the mechanics of the game are actually very similar to Minecraft, which she still plays regularly at the moment, so she slipped right into it.
So it turns out Minecraft is a gateway game that leads to stronger stuff. Be warned, parents.
Just a wee heads up re Archviles in Doom Eternal. Fuck those guys. Fuck those guys to fucking fuckery and back. Most uses of the BFG9k are because you want to use it. The only time I’ve needed to use the BFG9k are encounters with the Archviles. That includes a skirmish last night in what I think is the last level that features three Cyberdemons (renamed Tyrants this time around).
I gave my nine-year-old daughter her first shot on G1 Doom today (which I currently have on the PS3 as part of the BFG collection).
I’m not sure whether it was the responsible thing to do or not as her first reaction was “shooting this gun feels satisfying.”
She took to it really quickly anyway, whizzing through the levels quite deftly and displaying a slightly worrying knack for wheeling around and executing one-shot kills (especially once she got the shotgun).
And then I realised that a lot of the mechanics of the game are actually very similar to Minecraft, which she still plays regularly at the moment, so she slipped right into it.
So it turns out Minecraft is a gateway game that leads to stronger stuff. Be warned, parents.
If your kid starts saying ‘rip and tear’ be afraid, be very afraid parents.
If your kid starts saying ‘rip and tear’ be afraid, be very afraid parents.
From the insanity that is the Doom comic.
Just a wee heads up re Archviles in Doom Eternal. Fuck those guys. Fuck those guys to fucking fuckery and back. Most uses of the BFG9k are because you want to use it. The only time I’ve needed to use the BFG9k are encounters with the Archviles. That includes a skirmish last night in what I think is the last level that features three Cyberdemons (renamed Tyrants this time around).
- This reply was modified 4 years, 8 months ago by Bruce.
FUCKING FLAMEY RESURRECTY FUCKHEADS! FUCK THEM TO SHREDS STUPID FUCKHEAD FUCKS!
which is fitting because while I finished Doom I could never get passed the Archviled in Doom II.
I’ve completed OG Doom many times on Ultra Violence difficulty but never Doom II. Could never beat the Icon of Sin level on UV. Just too much happening too quickly for me.
I have now read the Doom comic.
“Sweet Christmas! Big-mouthed floating thingies!
So anyone play Dead Cells?
Not a natural choice for me at all, but did have quite a time with the Everspace roguelike.
Hahahah! Yeah, but so too is Everspace – (the sequel is one to keep an eye on because it will not be a roguelike) and despite that game handing me my arse on numerous occasions, there is that quite insidious gameplay loop where you get a couple of upgrades for the next run – and even if that next run goes badly, you still mostly get something out of it, which incentivises another run…
It’s fucking evil, I tell you….
But does it work? Er…. Yeah, it really does.
Brief update on my gaming:
FF7R: I’ve just got chapter 13. It feels like I’m entering Act 3 as a major event just happened (Which also happened in the original). Although there’s plenty of spoilers and reviews out I think I’ll save any comprehensive commentary until after both I finish it and the release date. Suffice to say my opinion at this stage is it is good (in some respects best in class) but imperfect. The characterisation and storytelling thus far are the highlight for me over the gameplay, but there are some breathtaking moments where you revel in the world akin to similar experiences in Red Dead Redemption 2.
Doom Eternal: Slow going. Finished Exultia and still learning the basics. I’m far from a double jump double dash combat ballerina yet. It’s enjoyable but can’t say I love the platforming. I think this will be the last on my list to finish.
Resident Evil 3: About 2 hours in. It definitely feels like the world is a little more detailed then last year’s RE2 but its not as much fun. Due to the Nemesis mechanic its a lot more running through encounters and the perfect dodgr mechanic makes it clear this is the developers intention. It seems shorter too. I may have to give this 2 playthroughs to feel like I’ve got my monies worth.
There’s an upgrade in Doom Eternal that lets you slow down time while airborne… I’m not sure how it works exactly (I know it has a recharge time), but it seems to be about the most useful thing in the whole game (which wants you to be airborn all the time it would seem) as far as I can tell, since it allows you to take a breather among all the chaos and actually aim at wekaspots and all that…
My copy of FF7R will soon be in the post, likely get it next week.
This is looking awesome but there’s one thing wrong with this promo video – no release date!
Back to Dragon Quest XI – where I spent a good few hours on an extended kill run in the Gallopolis region. How did I do that, in light of the previous experience? Better, why? As the previous go wasn’t that much fun – Well, there hangs the tale….
Until Act 3, the game has been a very guided experience – go here, do this; when done, you get pointed to the next destination and so on. Thus it doesn’t occur to the player to be suspicious of the game’s guidance. Combine that with a fairly relaxed difficulty curve and the player has no reason to be wary, until Act 3.
Act 3 opens with that set structure but it’s only after the first two bosses that it then ramps up the difficulty – with the first Drustan trial really emphasising that. Except, it turns out while you might be indicated to go there, the timing of when you do so is far more open. Having had a bad time in clearing Gondolia, I decided to head to Gallipolis on the basis the enemies might be easier as the world tended to arrange its enemy strength in a certain direction, which Act 2 inverted. Not only were the Gallipolis enemies far easier to deal with, they also paid out far better too – to the tune of 6-8,000EXP per battle in most cases! Add in that going for the heavy, hit-everyone techniques saw most battles rarely going to a second round and you have one very lucrative area for levelling characters up. So I did, by the time I was done 2-3 hours later, the party had gone five levels up!
Act 3 is a totally open world set up, which is completely different to how the game has previously worked – and the game itself keeps this very, very quiet. It also mixes new and old enemies together too, meaning you have to be careful of your environment. It’s not at the level of Xenoblade Chronicles, but it’s still well executed.
The short version? I’ve been re-hooked by it once more.
This is looking awesome
ehh… I was super excited about it… and then they went and fucked it up REAL bad by not adding a run function to all characters (only cherry can run), which makes the pace of the game very similar or even identical to SOR2, which is honestly too slow in this day and age… =/
At least it looks like you can run with the SOR3 unlockable versions… but meh, I’d rather play with the new versions… u_u
SoR4 looks like it’s going to be fun.
I hope that those unlockable characters aren’t all paid DLC or something though.
Streets of Rage is supposed to be released 23rd April.
Thank you!
This is looking awesome
ehh… I was super excited about it… and then they went and fucked it up REAL bad by not adding a run function to all characters (only cherry can run), which makes the pace of the game very similar or even identical to SOR2, which is honestly too slow in this day and age… =/
At least it looks like you can run with the SOR3 unlockable versions… but meh, I’d rather play with the new versions… u_u
What!? <inflicts Axel’s 15-hit super combo for insulting SoR2>
As to running, like rolling in SoR3, never got it to work right so no loss.
SoR4 looks like it’s going to be fun.
I hope that those unlockable characters aren’t all paid DLC or something though.
Hope not, they’ll rake it in if they don’t screw around.
As to running, like rolling in SoR3, never got it to work right so no loss.
Seriously??? you just press twice in any direction =P
Running was REALLY good in SOR3… I could never go back to playing any of those older games after 3, because it just felt wrong… =(
I do have another worry though, and it’s the button configuration… the way things are going, I think we’ll be looking at too many buttons, which is also gonna piss me off… I hope they don’t go crazy with it and stick to 3 or 4 max…
I dunno, I’m a bit worried about this… DotEmu is kind of a shitty company, so I hope they buck the trend with this one. The only thing they’re known for is making some godawful underwhelming ports of older games… so yeah… =/
Oh and yeah, they better not make those unlockable features paid DLC… that’s gonna kill the release for sure.
Speaking of beat’em ups though, a couple of months ago I bought an indie beat’em up called Fight’N Rage… it’s very indie, but VERY faithful to the SOR franchise… it basically plays like SOR3 but with a couple of neat additions like the advanced juggle combos that SOR4 are using… so it’s a better SOR3 except for the fact that it has no air control, which is a puzzling omission, but whatever… it’s cheap and it’s a very nice beat’em up, if anyone is interested in this type of game.
Playing Axel I’d too often end up running when I was going for the fire punch
I’m still plugging away at Kingdom Hearts 2. I have absolutely no idea how far along I am with it though. It’s got a very weird pacing. In the first one, you visited a world, beat it, moved on. This one, you visit a world, do stuff, move on, then have to go back again later. It’s pretty dubious in narrative terms (given they’re supposed to be searching for people, why return to literally everywhere they’ve already been for no compelling reason?).
I think I might be near the end though, as I’ve reached the rainy city from the secret ending of Kingdom Hearts 1, so presumably I’m getting close to the final boss (though there’s loads of other stuff to do). Hit my first real roadblock last night, with a boss fight that I kept dying on. I ended up abandoning it and going off elsewhere to level up. It turns out levelling up the weird “forms” that Sora can transform into is sort of important, which is a shame, because I’ve been mostly ignoring them. They’re a bit of pain, because you have to build up a meter to activate them, then they’re time-limited (though not necessarily in an amount related to the activation metre you filled) and, most infuriatingly, there is a weird punishment mode you’ll sometimes be turned into instead, as penalty for trying to use them too much. Which is pretty bloody galling for a game feature I don’t particularly care about but have to use.
One other thing I’ve found interesting in the game (even if no-one else will) is that all the early 00s teen heart-throbs and Disney Channel stars that were stunt-cast as the Final Fantasy characters for KH1 (Christy Carlson Romano, Mandy Moore, Lance Bass, a particularly bored sounding David Boreanez as Squall) have been replaced for this game, by people who work more regularly as voice actors. Except for Aerith, who is voiced by Mena Suvari, of all people.
I always kind of liked Skate being the only one who could run in SoR2.
Well then you should like SOR4… Only Cherry can run, and Adam can dash (and the other 3 can go fuck themselves it seems )… I honestly never liked that only Skate could “run” (well, he skated), because I didn’t wanna play with him, since he was the weakest and it took forever to kill ennemies with him… I mean, sure it must’ve been neat before SOR3 happened, I suppose, but I actually somehow managed to skip SOR2 altogether back in the day and only played 1 & 3 for some reason… so by the time I played 2, I was quite underwhelmed with it… =/
Honestly I always felt that SoR3 was a letdown after the second game. It’s off-balance and I thought Zan was a bit crap.
SoR2 is perfectly balanced and polished in a way that the third game isn’t.
Well then you should like SOR4… Only Cherry can run, and Adam can dash (and the other 3 can go fuck themselves it seems )…
That special move is only unlockable as DLC.
Ahhh yes the balance thing… blame the western publisher who for some reason ramped up the difficulty like crazy… =P
It seems the japanese version is MUCH easier… I agree that Zan is a bit shit tho…
Anyways, let’s hope SOR4 is nice… I’m really rooting for it, but I’m also super wary of it… =/
an indie beat’em up called Fight’N Rage…
Took a look at that tonight.
For anyone else interested, it’s pretty recent – only came out Dec 2019. Looks to have a fair amount of personality to it too. RRP is £15.99
Ohh it’s not so cheap then… I must’ve bought it during a big sale… well, it’s not super expensive either… it’s worth the price tho, it has quite a bit of content for this type of game and lots of replayability with the multiple paths and different endings.
Edit: Oh and btw, you can find it in bundles by now as well… should’ve maybe said that before… sorry =P
it’s actually in one bundle right now, but not a super cheap one, although quite decent, some of those games are well worth the asking price…
https://www.fanatical.com/en/pick-and-mix/platinum-collection-build-your-own-bundle-march-2020
RedOut is in that bundle, it’s also on sale on PSN – brilliant future racer that’s a great heir to WipeOut and F-Zero
I also got this today.
A copy of Sega Mega Drive/Genesis: Collected Works, which I dropped some none-too-subtle hints to my wife about, after Bruce mentioned it a while back. It’s a beautiful book and a real treasure trove for fans of that era – I love all the concept and development art for both the games and the console.
Thanks!
I had promised the kids that I would buy this on my birthday for us to play together.
It’s lots of fun. It turns out every one of us has an inner shitty mischievous goose that we’re just itching to unleash.
Seriously though, it’s a really nicely put-together game. Although the concept and gameplay are fairly simple, there’s a polish here in terms of the presentation, music, animations etc. that just makes it a joy to play.
Also, the stealth mechanics are better than some of the far more high-profile stealth games that I’ve played.
One of the things that comes far more to the fore in Act 3 of Dragon Quest XI is equipment sets that change your character’s appearance. This was present earlier in the game but often I’d have better gear, whereas in Act 3 the appearance changing sets also give high stat boosts. As such I’ve got four of the gang now looking very different and very cool.
Did the quest the other day to charge up Sylvando and Hendrik, which requires you to take out two golems, but you have to use a specific Pep Power to do so. These things are always tricky but Act 3 brings in Pep Pips that, if you have any, give you far more control over those abilities. Pulled that off and unlocked a load of new abilities.
Done a few of the bosses today. First was Gloomivore, who was pretty much stuffed as I still had high dark defences in place. Also used it to experiment with Hendrik’s new Forbearance ability. Got a very nice armour set out of that, especially after it had been upped to +3 status via the forge.
Next was Malicious Jormun – now, it’s not sufficient to beat this thing, no – the final blow has to be a lightning attack, be it hit or spell. This guy has a nasty reputation and he lived up to it. He has a snowball attack but this snowball not only lowers ice resistance, it also strips away all buffs. What he was very fond of doing was to either throw snowball, then Oomphle himself up, or the reverse, then attack as he gets three turns.
Finally, there is Crystalotal – another super-bastard who lived up to his billing. Even with Kabuff shields up, he was still doing 150-200 damage per hit. Still, managed to get him to orange status and that’s when I knew I was going to get him. So it proved.
Have now done most of the sidequests, have 57 done of 60, with one still unavailable.
Is Act 3’s mandatory story short? Yes, yes it is. What makes up the bulk of Act 3 is going round the world in pursuit of character upgrades, getting the best gear and restoring Cobblestone. Doesn’t sound like much, but this also allows you to see the alternative way events play out compared to Act 2.
I’m also getting closer to getting the game’s weapon, part of which involving having to win all the horse races in Gallipolis. This is not that great a section of the game and it’s very hard not to view the opposition as a bunch of horse-juicing cheating steroid junkies given how their horses get to operate. Still, got the Forging Hammer – again.
I finished Kingdom Hearts II today. I’m pretty pleased with it over all. It’s not perfect – the “form system” and drive gauge can get in the bin, frankly – but it’s fun and I wasn’t at a point of wanting to be done with it or getting itchy feet to play something else before I got to the end, which is impressive for a 40 odd hour game. I also followed the story fully, though I suspect that’s largely thanks to the director’s cut additions and The Story So Far putting 358/2 Days before KHII (as 358/2 seems to exist mainly to properly explain the plot of KHII).
There is post-game stuff, but I can’t be arsed frankly. It all looks like its requires a huge amount of grinding to level up the forms and get the abilities to get to new places etc and I’d rather move on. There are two post game boss battles too; one with Sephiroth and one with some guy from the director’s cut additional ending scene (teasing the next semi-sequel, Birth By Sleep). I had a go at both and they can get fucked. They’ve both got about 10 health bars and killed me in about four hits each. I’m sure if I levelled up to 99 or so I could conceivably take them, but ::shrug::.
That Sephiroth fight is notorious.
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That Sephiroth fight is notorious.
Yeah, I can see that.
Think I’ll just hold out for beating him in FF7, when I finally get around to playing that (the original version).
Speaking of Sephiroth…
I have finished FF7Remake. I really enjoyed it and provide the following observations:
1. The pacing is all the way bullshit. Don’t think you’re two thirds of the way through the game just because you’re at chapter 12 of 18. Chapter length varies dramatically – some, such as the first mission can be short ranging from 45 minutes to an hour. Others can take 3 hours and there was one which took me 6 hours to do because it involved a lot of side-quests.
2. There are what I’ll call “story” zones and “hub” zones. Story zones are linear gameplay that push you from point A-B. Most chapters are like this but there are a few “hub” zones where you’re given more of a free-run of the area and these are the chapters that will allow you to do sidequests. From memory, there only are four of these throughout the game.
3. The sidequests are mostly naff but you should do them for levels, treasure and to see some new monsters.
4. The combat learning curve is also strangely paced. It can be quite hard in the beginning but it can quickly become bouts where you seemingly just push attach and do special moves. This does change. Closer to the end you need to pay way more attention to your materia management and weapon upgrades, and consider which spells to utilise and which abilities to execute and when. There are a couple of skill-checks throughout the game to check you understand the mechanics but you can still kind of steamroll those enemies. It’s not until closer to the end that you need to start playing smart, which is more akin to how battles were in the original game.
5. Start working on levelling up your magic materia (green) as soon as you can. So as soon as you get a new type of green materia equip it to an active character. The additional spells become pretty useful later and it avoids a grind. This goes for weapon skills to – you should try to maxout a weapon proficiency everytime you get a new one to get the skill. There’s also special battle intel requirements which needs this.
6. Do the battle intels. They give you summons after you’ve done enough and you can only get the best summons in the game by doing these. They’re generally not that hard and if you plan ahead you’ll avoid a grind. The 200% stagger one can be done with tifa using her triangle skill.
7. If you get stuck on a particular VR Challenge or Colliseum challenge, there is an option to go classic and the fight will mostly automate except for choosing skills. This makes it a lot easier if you’re just looking to get a result (or a summon).
8. The game is lovingly crafted and it can be tempting to smash through it but it does remind you to stop and enjoy the scenery. There world is very well realised and it’s quite nice spending time with the members of Avalanche at certain points (who are all very likeable – Wedge is voiced by badger from Breaking Bad and eminently positive, Biggs is like a young charlie sheen without the ego, and Jessie is just adorable) and Aerith (who kills it with the mo-cap and voice acting – she’s very, very likeable). Tifa is great too and Barrett steals his scenes with his big-black man overzealous eco-terrorist thing. Red XIII appears too, later, and he’s a perfect rendition and instantly likeable.
9. The game is really funny in parts. All the bonkers humour from the original is maintained here and they do a pretty amazing job of balancing the mature themes, with scene-chewing villains and off-beat humour. I could give a couple of more examples of this but I don’t want to spoil anything.
10. Like the original, there are two motor-cycle sequences and they suck, like they did with the original. This actually seems to be a deliberate design choice.
11. The bosses are probably the standout gameplay elements (both design wise and getting you to appreciate the nuance of the mechanics). The last two chapters have, I think from memory, 6 or 7 and some of them are back-to-back. It’s classic Final Fantasy and designed to ramp up the tension and it works.
12. There are a couple of bullshit stun-lock moves and bosses have an annoying habit of interrupting certain spells and abilities. This doesn’t happen on classic but it does happen on normal and it can be very frustrating if you think you’ve got a spell ready to go and all of a sudden you get hit from an out of nowhere projectile. You have to pick your timing and sometimes that means not just launching things as soon as the ATB bar fills. This goes for executing abilities too. Alot of them need to be close to the enemy otherwise you will miss. It’s very easy to think the game is cheating you here, and to a certain extent it is (particularly on the harder optional monsters). I can’t tell you the amount of times I’ve had a revive ready to go only to get hit before the animation finishes. You just have to be cautious of the enemy and watch their attacks and either dodge or block before making your move – easier said then done.
13. I found ATB first strike and Healing linked with Magnify to be the single three most useful materias in the game, so watch out for those.
14. The story takes a pretty big swerve near the end but it is mostly faithful right up through, with all the set-pieces and characters you’d expect. There are some padding areas and some of the areas are expanded which can sometimes feel like a trudge if you are waiting for the next story beat but I suggest you just enjoy them as they’re mostly pretty fun. The twist near the end is talked about a lot on line and, frankly, I don’t mind it because we get to fight Sephiroth which is an awesome fight and it’s basically the designers telling the audience to expect the unexpected from future entries . With that said, I’m not sure how it will go with someone unfamiliar with the base-games story as it does introduce a major character near the end without naming them or explaining who they are.
15. The endgame is pretty complex. It’s basically replaying the game on “Hard” which is a significant difference to normal because you really, really need to block and dodge, where normal never really made that essential, and it also limits magic use and prohibits item use. The whole idea here is certain “manuscripts” can only be found on hard and you need these to unlock the final set of upgrades for your characters so they have the skills to take on the optional monsters. It’s actually looks like a surprisingly worthwhile endgame made easier by the fact that you can do it via chapter select rather than playing straight through, I’ve already done one chapter (chapter 8) on Hard and nabbed a few manuscripts. I am tempted to go through the whole thing, but I am also imagining how much trouble some of the later bosses and simulations will bring.
Thanks!
I had promised the kids that I would buy this on my birthday for us to play together.
It’s lots of fun. It turns out every one of us has an inner shitty mischievous goose that we’re just itching to unleash.
Seriously though, it’s a really nicely put-together game. Although the concept and gameplay are fairly simple, there’s a polish here in terms of the presentation, music, animations etc. that just makes it a joy to play.
Also, the stealth mechanics are better than some of the far more high-profile stealth games that I’ve played.
Pretty sure this was made by Australians. Which explains a lot
Yeah, I saw that it was made by an Australian company. I presume there must be some UK influence there though, as the observational stuff about UK life is pitched pretty perfectly, even down to the in-game menus imitating different types of UK road signs.
Its four developers from Melbourne but mayben
some of them have british backgrounds. https://househou.se/
It could just be good research too.
I meant ‘it explains alot’ because Australians are uniquely shitty, mischievous and belligerant as a people.
There are two post game boss battles too; one with Sephiroth and one with some guy from the director’s cut additional ending scene (teasing the next semi-sequel, Birth By Sleep). I had a go at both and they can get fucked. They’ve both got about 10 health bars and killed me in about four hits each. I’m sure if I levelled up to 99 or so I could conceivably take them, but ::shrug::.
This is quite a typical Final Fantasy model. They always have 2 or 3 insanely overpowered bosses outside the main story game (and I know KH isn’t a core FF game but in the same family).
I did do the Ultima Weapon recently in Final Fantasy 8 and they make no bones about you needing to grind up to the top level as one attack does exactly 9998 damage to your entire team, leaving you to heal from 1 hit point only if you max out your stats. If you aren’t level 99 then you’ll get wiped out instantly.
When you get to Final Fatasy VII they hide away the Ruby and Emerald weapon as super tough optional bosses if you can be bothered.
Its four developers from Melbourne but mayben
some of them have british backgrounds. https://househou.se/
It could just be good research too.
I meant ‘it explains alot’ because Australians are uniquely shitty, mischievous and belligerant as a people.
HONK!!!!!!!
There are two post game boss battles too; one with Sephiroth and one with some guy from the director’s cut additional ending scene (teasing the next semi-sequel, Birth By Sleep). I had a go at both and they can get fucked. They’ve both got about 10 health bars and killed me in about four hits each. I’m sure if I levelled up to 99 or so I could conceivably take them, but ::shrug::.
This is quite a typical Final Fantasy model. They always have 2 or 3 insanely overpowered bosses outside the main story game (and I know KH isn’t a core FF game but in the same family).
I did do the Ultima Weapon recently in Final Fantasy 8 and they make no bones about you needing to grind up to the top level as one attack does exactly 9998 damage to your entire team, leaving you to heal from 1 hit point only if you max out your stats. If you aren’t level 99 then you’ll get wiped out instantly.
When you get to Final Fatasy VII they hide away the Ruby and Emerald weapon as super tough optional bosses if you can be bothered.
I think I’d more up for it in a normal FF (the earlier ones at least) because they’re turned based and, for me at least, that’s more manageable when it’s high difficulty, there’s a chess style component to it. With a real time battle system like Kingdom Hearts, there’s so much going on at the best of times and those four hits can come within the space of seconds.
The grinding to level 99 might be too much for me regardless, but we’ll see (eventually). It’ll be a while before I get to it, especially as I just added to my backlog by picking up Golf Story (an indie RPG about golf) in the Switch Spring Sale.
That’s right. The Emeral Weapon fight in the base game is quite hard and long, but you are able to beat it by executing the right moves in the right turns.
The ultimate move gets a countdown too where you can prepare to use the Knights of the Round summon or heal characters as necessary.
The same principles are employed in the remake bit they’re far harder to manage in real time where you have to actively block and dodge attacks and you’re moving in a 3d space instead of on two sets of fixed but opposing lines.
It does make me interested to play Dragon Quest 11, which is what Ben is currently playing, as that as a far more traditional turn based mechanism.
If I can recall back 20+ years to when I did beat them in FFVII there was a quick grinding spot in an underwater base where the monsters gave very high XP. There usually is one, probably on purpose for those that want to take on the optional baddies.
Finished Farcry5. It got better as I went along; the world/map is pretty big, and there is a great “twist” at the end of the third map that I maybe wasn’t paying enough attention to anticipate at all. The story isn’t as good as 3 or 4, and it was actually quite buggy for a console game. I haven’t noticed bugs in games in ages – but here there were characters that would get stuck, or things would disappear (things I’m meant to interact with!).
There are still outposts to liberate (the best part of 3 and 4), but none of them were challenging – I died way more often from miss-timing a parachute deployment than from enemy fire, and passed most missions on the first attempt. The story ending is a real downer that almost invalidates the entire gaming experience if you care about that.
Upon finishing it I immediately restarted a “New game +” on a harder setting and am making my way through a second time (it’s an extra long weekend, and quasi-lockdown; what else am I gonna do?) while listening to podcasts.
I had originally thought I’d spend the long weekend playing a new game (there’s another online sale on (maybe Red Dead 2?)) but the idea of another 7 hour download puts me off.
Dragon Quest 11
Talking of – took out Malicious Arachtagon, with the main difficulty is it’s two back-to-back boss fights. However, due to preparing accordingly, his major attack of confusion was blocked.
The big benefit to this was that it was the last Cobblestone quest and seeing the result of that made for a very satisfying stop point.
Took out another boss too, in Phnom Nohm – that was a fairly straight forward fight.
One thing that separates this from the Tales series is your visible enemies are quite a bit smarter. In Tales they will generally see you from far away, make a beeline for you, even at high levels – what follows is monster suicide. In this one they don’t do that, instead if they spot you and your level is on par, they might try and take you out, but if you are high level? They spot that too and leg it!
The story ending is a real downer that almost invalidates the entire gaming experience if you care about that.
I normally spend a decent bit of time post story with these sorts of games moping side stuff up post game but with Far Cry 5 there was a very real sense of “why bother” because none of it matters.
The story ending is a real downer that almost invalidates the entire gaming experience if you care about that.
I normally spend a decent bit of time post story with these sorts of games moping side stuff up post game but with Far Cry 5 there was a very real sense of “why bother” because none of it matters.
Is going for the New Dawn game instead a solution to that?
The story ending is a real downer that almost invalidates the entire gaming experience if you care about that.
I normally spend a decent bit of time post story with these sorts of games moping side stuff up post game but with Far Cry 5 there was a very real sense of “why bother” because none of it matters.
Yeah, that and also it just doesn’t make sense.
SPOILERS
At the game’s end you confront the big baddie cult leader and are given the choice to walk away and let him do his thing, or arrest him (you are a deputy sheriff). If you walk away your allies leave with you and the cutscene hints at them planning on returning with the national guard, but your character’s brainwashing is triggered by a musical cue in the car and the screen fades to black.If you arrest him during his rant a nuke goes off in the distance (with word of others) and you all scramble to head to a side-character’s bunker, with the cult leader apprehended. You drive through burning terrain with tress aflame collapsing on the road and burning animals scampering, eventually crashing your car. You wake to find yourself handcuffed to a pole in a bunker from earlier in the game with the cult leader your only company. So basically it’s a nuclear apocalypse and your character is trapped underground. The end.
You can keep playing the game to collect missing items or complete side-missions after the credits run but the world/map isn’t destroyed or burned.
END SPOILERS
Ben’s right in that if you were into the story, Andrew, you might want to check out Far Cry New Dawn.
It’s a direct sequel set ten years after Far Cry 5 and explores the impact of the ending
Andrew, you know we have spoiler tags, right? [ spoiler ] [/ spoiler ] with the spaces removed.
No, I tried looking for the code or button and couldn’t see it – thanks. Though it’s over a year old so I didn’t think it was too naughty to mention.
No, it’s fine, you marked it out clearly, it’s just I’ve seen do spoiler spaces a few times and the tags are much easier.
So, spoilers obviously… but well worth checking in terms of how crazy skilled some people are at games… just randomly pick a moment in the video basically xD
Finished RE3 which is disappointingly short. I do not recommend paying full price for this. RE2 is longer, more fun to replay, and generally a better survival horror game. RE3 is shorter, Jill isn’t interesting (which is annoying because she could have been an interesting character) and could have been DLC for RE2. It’s a Capcom cash in.
I am going along with Hard Mode in FF7R. It feels more like the go get levels of the original and does require planning and strategy. I managed to beat the Malboro simulation but I’m yet to unlock the secret one. I need to level up my Level 6 weapons more I think and so I’ll replay some more of the chapters ro find manuscripts.
Conversely I’m about halfway through Doom Eternal and dropped the difficulty down from Hurt Me Plenty to Too Young To Die. I just found I wasn’t paying attention to all the mechanics of the game because I was panicking about survival. This easiest difficult let’s me time to think instead of react which is a better state to learn the game for me. It’s usually blasphemy for me to play in the lowest difficulty but I’m not a Bruce tier champion and am finding it much more manageable. I did do the first 4 levels on Hurt me plenty and may replay on higher difficulties once I’ve upgraded my stats and weapons more.
I’m not a Bruce tier champion
😂😂😂
I found the opening few levels hard going. Didn’t lower my difficulty but was tempted and can understand mere mortals doing so 😁. I’m now revising the early levels to find all the collectables and breezing through them now the combat has clicked and I’ve unlocked all my upgrades.
I tried the master levels (ingame levels with more, tougher enemies) though and that’s kicking my arse.
I have to say I’m very impressed by the Doom Eternal Champions out there.
It’s so fast paced and frantic and you’re pretty much always in low health. I felt good doing the Doom Hunter bit finally but then one of the arenas on Super Gore Nest got me and I thought “fuck it, im easing the tension”.
I went on all the way through the Marauder fight and while some arenas were okay , some were still damn tough and I got through the Marauder by the skin of my teeth…
I have managed to do do some of the purple demon gates though, two on HMP, and the last one on TYD which had three tyrants… definitely glad I did that one on “easy”…
Its a weird game – it’s punishingly difficult but allows you to mix up the settings to make it accessible as possible.
All the achievenents / trophies can be unlocked on any difficulty. All the optional cheats and difficulty switches don’t impact progress either. The Sentinel Armour also offers a bit of support in a “play it your way” style too.
In fact, the only thing thay goes against this is the inflammatory naming of the difficulty setting.
I did notice that – one of the reasons I ended up lowering the difficulty was that I saw it wasnt going to lock me out of a trophy. The cheat-codes thing hearkens back to the original doom but as I understand it you can only use them on missions you’ve already completed?
I did end up using the Sentinel Armour for the Doom Hunters but it didn’t pop for the Marauder (maybe because he’s not a boss). I did the Doom Hunters on HMP so I’ll try the next boss on TYTD without it, unless they turn out to be crazy hard.
you can only use them on missions you’ve already completed
Yeah, I think you’re right. The only place you can activate them is the mission select.
I kinda hate that they’re calling the cyberdemons “Tyrants”… like… wtf… THOSE are cyberdemons… not that WOW/Diablo-looking POS in 2016…
I now have my copy of FF7R.
One tip for anyone who buys it – you want to give this time to set up, it ain’t quick. It even says on the discs:
Haven’t started it properly as I have to finish Dragon Quest XI first as I’m now on the very endgame content.
Yeah it’s not too bad. It’s about the same installation time as something else and they haven’t released an update patch yet. RDR2 had the same thing with an installation disc and play disc
you can only use them on missions you’ve already completed
Yeah, I think you’re right. The only place you can activate them is the mission select.
I beat the Gladiator last night. I was kind of thankful that that mission and the mission before it didn’t have too many of those super frustrating platform bits which I dont exactly love (In one of the previous missions you had to jump climb up a building changing course in mid air and barely making it tongue dash extenders).
Side note: what upgrades should I prioritise? Weapon mods/Praetor suit? And what runes would you recommend? I’m using the death slow down, air slow down and extended range resource pick up one.
Side note: what upgrades should I prioritise? Weapon mods/Praetor suit? And what runes would you recommend? I’m using the death slow down, air slow down and extended range resource pick up one.
Runes:
I used the death slo mo too. That’s probably the most important one. The blood punch shock wave was pretty useful for farming extra health.
Weapon upgrades:
The shotgun grenade launcher and full auto. The launcher is useful for auto staggering Cacodemons and destroying turrets on the Arachotron. Full auto spinning barrels chews thru enemies if they get too close.
The heavy cannon also has two good upgrades – the sight and the slow mo perk might come in useful for headshotting enemies later in the campaign and targeting weak areas (Mancubus arm cannons and Arachotron turrets) from a distance. Fully upgraded micro missiles are devastating too.
The chaingun mobile turrent is excellent for crowd control and larger enemies like the Baron of Hell too. If you collect any mastery tokens I’d use it on this as it stops it from overheating.
The flaming mastery upgrade for the super shotgun is a neat way of earning armour.
Suit tokens:
I personally went for all the exploration upgrades first but the dash upgrades and ice bomb ones where the most useful in terms of movement and combat/resource farming respectively.
From what I’ve seen in videos the ice bomb is mostly useful to quickly get rid of pinkies/spectres, armoured mancubi and specially the archviles… I Honestly don’t see the point of having frag grenades considering you get both shotgun upgrades very early on…
Also, some good news:
https://www.youtube.com/watch?v=Rga1vqmSBEo
It looks like it’s confirmed you can run with the retro characters… that’s good. Plus I suppose their existence means a 3 button layout, which is also good. I really wish we could run with nuAxel and nuBlaze though… but oh well…
From what I’ve seen in videos the ice bomb is mostly useful to quickly get rid of pinkies/spectres, armoured mancubi and specially the archviles…
Bloodpunch all the way for these guys – single bloodpunch kills Pinkies, destroys the Mancubus amrour, and cancels out the Archvile fire shield.
Just a head’s up for everyone: Sony are giving away Journey and the Uncharted remaster collection free to anyone and everyone with a PS4 (you don’t even need a PS Plus sub), but only til May. I’ve had a demo of the Uncharted collection waiting for a while, so I quite happily traded that up to the full game, which will now languish in my backlog for a year or two before I get to it.
Wow, that’s great. I never played Journey but have always meant to try it.
I rate Flower above Journey but since its free….
I did see this but I will be unhappy until they make all games free.
In other news, I have discovered the greatness that is the Doom/Isabelle from Animal Crossing team-up
Isabelle is scary and don’t get me started on Tom Nook.
Tom Nook sounds like a Stephen King villain
You’re right. The thought hadn’t occurred to me.
Animal Crossing is all sweetness and light on the surface but it’s essentially Needful Things with a Ghibli sheen.
I’m not playing Animal Crossing.
This morning I broke my axe and fell off a cliff (again). At least I finally have some decent trousers to wear and some arrows. I don’t think I get a horsey this time.
New lockdown survival strategy…. Streets of Rage 4 launches 30 April, with online play.
If any game was going to get me starting online gaming, it’ll be this one – anyone up for doing a MW squad to kick the crap out of Mr X and his infinite gang o’ goons?
I’d love to but I’m not signed up to PS Plus sadly.
One of my major bugbears with the PS4 is having to pay a subscription for online gaming, as opposed to the PS3 where it was free – I just don’t do it often enough to justify the cost.
Same here, I’ve successfully resisted until now.
New lockdown survival strategy…. Streets of Rage 4 launches 30 April, with online play.
If any game was going to get me starting online gaming, it’ll be this one – anyone up for doing a MW squad to kick the crap out of Mr X and his infinite gang o’ goons?
Depends on which platform you buy it… I’ll buy it on steam… I’m up for it if you do too, or if there’s crossplay =)
Ugh I hope they don’t go crazy with the price… and the regional price… There’s still no price info on steam…
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