From Playstation to Xbox, through smartphone, Steam and Switch – what’s pushing your buttons?
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Xenoblade Chronicles 3!? Fuck, yeah – suppose I better get around to buying 2.
Oh wow, I definitely need to finish Kotor on the Switch and start on the XC1 remaster.
Ok…
No more updates on my progress in the Avengers game.
Now I am getting to know these terms like “farming”and “raiding” in a game.
Anyone try these things?
I don’t need another reason to be excited for Horizon: Forbidden West but this sounds fantastic:
There’s a massive Nintendo eShop sale on until 20 Feb, with a lot of major games with 33% off.
Although, FromSoftware do seem willing to take the hit of reduced sales and market their stuff as being rock hard.
Outside Xtra were talking about that rep this week in previewing Elden Ring and saying it’s a bit of a misnomer that people who beat their games keep up. But supposedly Elden Ring is a bit friendlier.
Elden Ring seems to do two things differently – give the player more attack options and the open world allows more latitude. Their prior output was more corridor levels.
Tim did suggest to me their games are closer to stuff like Bloodstained, and can be exploited in the same way to a degree.
I keep meaning to give Bloodborne a go, as it’s in the PS5 PS+ collection.
Monster Hunter Stories 2: Wings of Ruin (Demo)
This has to be one of the best and biggest demos I’ve played in ages. I got a good six hours of play out of this – and I know I didn’t do everything. The opening area is also designed with later return trips in mind.
How good can a turn-based JRPG version of Monster Hunter be? Excellent. It does with a very clever version of turn based combat.
It starts off with a structure of power, speed and technical attacks. Unlike just about all other games, it does not expect you to remember what beats what – there is a visual cue displayed. That simple addition aided my application of it no end.
It then adds in team up attacks, type of strike, status effects, super moves, monster ally changes, working all the way up to being able to hit specific monster body parts for greater impact.
It adds up to a great evolution of turn-based combat. This is not a retro JRPG.
Then on top of that there are the Monster Hunter resource and crafting systems.
It is a very effective combination. The full game is on sale until 20 Feb – I’ll be buying it.
This Avengers game: I got to playing the initial campaign with the girl who started reassembling the team and now it is all getting clearer.
All the details of getting the gear, opening the various treasure chests etc. can be a bit much.
I see some similarities with Arkham like when you get credit points, you can use them to get a new skill like a stronger defense or better fighting power etc.
Cool. Great to play on boring and slow days. Better than twiddling thumbs…
Cyberpunk 2077 on PS5 has dropped.
You will need 95GB of space to download it.
If you didn’t buy it way back when, it’s going for £19.99
Most frustrating thing is in the boss fight, when you go at it and you lose by just one blow or you get the boss with so little life left and the boss gets you somehow and you have to start all over again. And you may not get that close again after a while.
Almost as bad as having a little kid in the house walking in the room, seeing the shiny lit up button, pressing it and the whole thing is turned off and lost 😂
Are these boss fights in a “no respawn” zone?
If so, try to get some help from another player. Might be a bit tricky in a game with the reputation Avengers has, it’s easier with Destiny 2.
The companies like to say online games can be solo play but that’s not always true.
What is it with Feb 2022 and games?
Sifu started things off, PS5 Cyberpunk 2077 dropped yesterday, now new No Man’s Sky today.
Hopefully have Horizon: Forbidden West on Friday.
Next week sees Destiny 2’s Witch Queen expansion hit and, after that, Elden Ring.
March isn’t exactly inactive but its not as heavy as Feb.
The Avengers will now bring in Nick Fury and maybe later on add She-Hulk DLC
I heard about the bad play and bad debut of the game.
Is it still possible that could make up for all that and redeem/salvage the game?
I am just a little upset I didn’t buy it now for $16. I bought it at full price when it debuted, procrastinated and sat on the game until now.
They will make some adjustments, starting with that war zone table/map.
I like farming, that is hunting for all the treasure chests and then going to the main mission.
Chorus (Demo)
I was really looking forward to this but the demo does everything it can do wreck itself and it succeeds.
First, it doesn’t allow any change of difficulty – so I have no way of getting a sense of how it accurately plays on Easy.
Next, I boot it up expecting to play a level or two that shows it off. Instead, I get a spoiler laden long trailer, skip it and get a terrible control “tutorial” that shows but doesn’t allow me to actually try them out.
Only when I skip that to get to an actual level do I find the default controls render it nigh on unplayable. Still, I can remap them, right? No, the controls I want to change, I want to swap the sticks around – I cannot do. I can change the others but not the sticks. This destroys the demo completely.
Turns out that the same team did Manticore: Galaxy on Fire. That game was great until it destroyed itself with dumb design, but I’m more relaxed on a game that cost me £1.79.
Stranger still, I’m pretty certain that game had the control scheme I wanted to apply but can’t. Even so, based on that prior experience I can’t trust them on a much pricier product and this demo only emphasises I shouldn’t.
Looks like I’m going to have to wait for Everspace 2 instead.
So I decided to check Manticore and yes, it had the sticks the other way around.
On that basis, took another look at Chorus. There is a stick swap setting but it’s separate to the general controls, which doesn’t make sense.
For a brief span it got good then wrecked itself once more by a combination of poorly explained systems – though, once you work out how it works it is quite smart. But that could not save it from the killer double strike to come.
One is with many attackers coming from all directions it is very difficult to focus on just one. You will also have numerous off camera attacks, the evasion of which screws your pursuit of a target.
The fatal blow? Diabolically stupid checkpointing.
So, it’s back to being dead which is a real shame because there is some nice stuff here. Then again, they have previous form for massively sabotaging their own products.
I know this is never going to live up to SFII. But I also just know I’m going to end up buying it.
Ohhh… a new Street Kombater…
Looks a bit funky, not gonna lie.
To celebrate their 35th anniversary, not with NFTs, Capcom are issuing a Fighting Collection.
It is 10 1-on-1 fighters!
How much cash have Capcom made out of this genre? It’s got to be truckloads.
Horizon II: Forbidden West
I’ve been playing this in the resolution mode on PS5, so 30 FPS and 4k. (60 FPS is nice but I don’t notice it as much as others.)
It is a very impressive game. It’s also huge, with the same world density as its predecessor.
It was only when I got to Plainsong – by itself it means nothing unless you’re playing it – and I then view something new. It is easily among the best graphic design I have ever seen, with an astonishing level of detail. You can easily spend time just walking around, taking in the incredible sights.
To celebrate their 35th anniversary, not with NFTs, Capcom are issuing a Fighting Collection. It is 10 1-on-1 fighters! How much cash have Capcom made out of this genre? It’s got to be truckloads.
If it’s made by the same shity devs who did the SF30th collection, then nah thanks… it’s just gonna be some overpriced crap… although even if it’s developed by capcom, it’s still gonna be overpriced, but maybe not trash…
And yes, they’ve made a lot from fighting games, but probably not as much as with Resident Evil…
I am fairly new to these ongoing RPG games, but this Avengers never seems to end. Now they are bringing in Nick Fury in the patch and will bring in She Hulk DLC… Not that I am complaining. I need more discipline in saving my progress for another time, instead of just saying “F*ck it, I’ll go on” and wind up playing up to 3-4 in the morning!
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FWIW, remember those laser disc games 40 years ago like Dragon’s Lair, Astron Belt, etc… The memories. Nostalgia.
Anyway, they are all online for download with this emulator for the PC.
Al,
As a live service game, the Avengers will not have an end in the traditional sense.
Best way to engage with it? Play it until you’ve seen all you want to then move onto something else, come back to it when there’s new content added.
Good advice.
It is a nice game to pass the time.
But the overall failure of the game to make a lasting impact even affected the way the Guardians game was received according to this link:
Indeed it did which is why Guardians was one of last big surprises but it still struggled to overcome the bad association.
SE have been in full spin mode, throwing Crystal Dynamics under the bus at every opportunity, for months. Yet it was SE who told CD to do a live service game when the studio is best known for the Tomb Raider trilogy, which are story focused games.
Being bought by MS could be very good for CD, if it happens, as SE don’t know how to use them.
Just need to git gud.
Shortly after saying that to an armoured individual with a sword, Cranky was found BBQ’d and partially eaten.
I am not the natural audience for Gran Turismo 7, very far from it in fact, but….
It looked worth a punt. My wife was really interested and wanted to give it a go. Going to be interesting to see how she finds it due to having driven.
How is it for me as a non-driver? Very, very clever. The driver assist features are very smart. Though they also confirm my depth perception in 3D spaces, be they real or virtual, is impaired. Shouldn’t be that surprising but games are replicating reality in ever closer ways.
Talking of, it is an uncanny experience playing – music, graphics, haptics – it combines in a way I haven’t seen any other game do. Static screenshots can’t convey it totally, nor can video – despite looking fantastic.
Once you get under the hood of Gran Turismo 7 the flaws show up.
One is microtransactions – with the game forever asking you if you want a wallet top up.
That would not be so bad were the game not so grindy, but it is very grindy. In a way, it certainly justifies the preorder as the bonus was 100,000 credits and three top-end cars.
Finally, if you are not careful the game will set you up to fail. The second set of races require you to complete them but doesn’t give you access to tuning. At the same time, they are a big step up but that info is hidden in sub-menus. The only way is to bring in the later, more advanced cars you have.
Dishonourable? Well, the AI has none so therefore you shouldn’t either.
This is looking absurdly good:
Horizon II: The Forbidden West
This is a surprisingly mixed bag. It is, overall, a great game, but the playing experience within that will be quite variable. As a sequel it is far weaker, as it tends to opt more for continuation than improvement, though there are some here. In terms of accessibility what look like exemplary options fall apart a bit due to implementation. In this respect Guerilla are behind UbiSoft and further behind Insomniac in their understanding of this area.
Things that work very, very well is the world design. Bigger than its predecessor but with the same level of density, it is a great world to explore but the Focus used to scan the world seems a lot more restricted here both in its range and what it shows. This sense of restriction crops up elsewhere too. Nonetheless, you always want to see what you can find. Minor flaws are how it displays map information inconsistently. Some icons disappear when done, others not so you can end up heading for stuff you’ve done. Similarly, sometimes the path guiding will be off. The climbing system is mostly good but often the indicator of button pressing would be lost in the texture detail, so at times it felt an inconsistent system.
Combat is more complicated but I’m not sure that makes it better. There are more elements, but the one the game really wants you to use is the acid arrows. Elemental effects are better late in the game when you have gear that applies them faster, until then they feel far more limited. Melee strikes feel more limited here too, nor can you power up your staff that much. The biggest weakness in the combat is the camera does not track enemies for you and the auto aim really isn’t much of one by 2022 standards. This will mean you try and do stuff but fail because the game just screws around with your aim, your camera, your view – one accessibility option of auto-concentration probably made the game far harder, when I played the final mission with it off it seemed easier! Then there’s arbitrary restrictions that make no sense like a max number of traps and tripwires you can deploy, which massively undermines their use. Finally, the game will arbitrarily strip you of stealth even if you’ve done everything right, or it’ll deploy stealth stripping indestuctible pods – these are hugely irritating.
The worst combat by far is melee. It is terrible and stands out even more due to how many excellent melee combat games have come out since 2017. It is crude, limited, often fails to register combos, hides enemies amid graphical detail and it really isn’t very good. For the sequel it needs a major overhaul, not just the combat but also visibility of human enemies.
I greatly enjoyed the story and the quests, the great majority were very good with excellent intro story sequences and conversations.
There is some open world clutter in this – the timed rubbish that is the hunting grounds are back, with an arena added – don’t care about either. There’s machine races – they’re overcomplicated rubbish. The collectables? I can’t say many of them were good to do, due to how the game often tofails to visually convey info. Not just in side content either. Many complain about Aloy’s prodding the player in the right direction, but even then there were times when I couldn’t tell what I needed to do. A blue-gray indicator blended in on a greay wall or a gap did not look jumpable to my eyes.
I managed to do most of the quests and, by taking advantage of a bug, even did an underwater stealth one. Talking of, that is utter rubbish and the game would be far better off without it. It ruins the enjoyment of the underwater environments, which look amazing. But you will get trapped in those and need to fast travel pack warp your way out because you won’t be able to see the way out.
All of the new enemies are very well designed and often look amazing. Some, however, are a total pain to fight and turn up far, far too often.
Any game that I spend over 100 hours on must have done something or a whole lot of something right and this does. It does have its moment-to-moment frustrations where oddity of design really crops up. Part of the reason those aspects stand out so much is because everything else is so good.
What do I want for the sequel? More obvious tagging and better camera tracking of enemies. Far better auto aim targeting for easily hitting machine parts. Less restrictions on what you can do in combat and the gear – your gear has the usual four levels, but there’s remarkably little Legendary gear to get. Though, when I powered up a Legendary bow, it was certainly worth it, I’d like to do a New Game+ run with that gear. DLC will also work.
And, while combat can frustrate, there will often be times where it is very, very good – blowing up elemental parts on a machine, with a huge blast resulting, never gets old. Watching a machine die by tripwire is always very fun. As is shooting off a weapon and using it on its prior owner – Thunderjaws remain the best example of this.
How would I rate this? Probably a great game for everyone else, it’s very good for me and a good, but not great, sequel. I do want to play the next one too.
Nintendo finally got more of those wireless SNES pads for the Switch back in stock yesterday. I resubbed to Switch Online (as you can only buy them if you have an active subscription to that) and ordered two as soon as I could. They arrived today (whoever is running Nintendo’s store now is a lot better at it than the Hub used to be) and they’re brilliant. The only aspect in which they don’t feel like original SNES pads is that the main plastic shell feels slightly more textured (and that might just be down to the vintage ones I’m used to all having been worn smooth) and they’re a little heavier, given they’ve got a battery in them.
Coincidentally, the 8BitDo Retro Receiver dropped to a reasonable price on Amazon a few days back. I snagged one of those and have been using that to play Illusion of Time using a WiiU Pro Controller (quietly one the best modern controllers). I’ve switched to a wireless SNES pad now and it’s pretty great. Even just the fact that the start and select buttons aren’t nearly as knackered as the ones on the wired SNES pad I was using, so I’m not bruising my thumbs just opening the menus. It’s going to be particularly handy next time I get together with friends for retro gaming.
Gran Turismo 7
This goes up a notch when you realise you can really boost a car by tuning. You then unleash that on a track and zoom through a pack of cars. You then get a new, better car to use on newly unlocked races, which in turn unlock new cars. It is a very effective gameplay loop.
What can possibly go wrong then? Well, it grabs a big, heavy spanner and, with a full force wind-up,,whacks itself in the nuts with it. How? Set cars with either time limits or fail conditions, with the accessibility aspects severely curtailed.
Licence tests were stupid and infuriating and required for progression! You love them? Fine, you can enjoy them then but they should have no unlock link in the main game. The race that “required” me to pass those tests had nothing in it that I didn’t already know. The track itself was damn cool but the road to it goddamn awful.
The Missions? I’m sure someone enjoys them but I don’t. Both are an obviously arbitrary game wall.
Apart from these modes being required to progress and their limiting the game’s accessibility, they also go against the game’s core aspect.
This game is about you nabbing cars, upgrading and racing them. Being assigned a piece of crap vehicle for a set, very narrow task with very rigid fail conditions – and AI you can’t trust – goes entirely against that.
After just about doing those damn tests, the championship and normal races that followed were far, far better. Far more fun too.
The other aspects that were introduced was rain and night races. Both had astonishing effects, in the case of the rain, not limited to graphics either. Sound and haptics were every bit as good.
In what makes me feel quite a bit better, it turns out that what looks like a majority of the internet also doesn’t like the license tests or missions!
Lego Harry Potter Year 6
It’s very hard not to conclude that all Traveller’s Tales wanted to do on this set of games is inflict pain on kids. Because their visual communication is goddamn vague and awful in equal measure.
Sure, they look right. There is some neat design here but how you’re supposed to work out its “puzzles” without a guide I do not know.
Oh and duelling is back – every bit as crap and arbitrary a game wall as in year 5. The problems with this are two: You have to do it all on one life and the action does not pause or slow down when you are selecting spells. The window for you to select and target and cast is too small.
Add in a fixed perspective on levels that looks increasingly archauc and it makes for a frustrating experience. Sure, some of the weaknesses here crop up in other Lego games but not to the same degree.
Some changes for PS Plus are on the way:
All-new PlayStation Plus launches in June with 700+ games and more value than ever
Marvels Avengers patch 2.3 is out today on the PC:
Here is more:
https://avengers.square-enix-games.com/en-us/news/patch-notes-2-3/
Yep. I’m liking the look of the new PS+.
Sony will need to invest in game boosting the older titles, as MS are already doing that.
Like that Sony have practically said they have to choose where to play their money and they’re going with game development over day one streaming release.
The idea that I could try out a title like Returnal appeals a lot.
After having loved the shit out of Yakuza 0 I’ve picked up games 1 thru 6 in various sales and have started with (the remake) of Yakuza 1. Every fight / conflict plays out the same way with an over the top finishing movie follwed by me chuckling “I love this game” to myself.
Play in chronological order Bruce – it pays off big time.
And yeah, the heat moves never get old!
When you finish 6 bag Like A Dragon and start on the Judgment spin-off.
Bought Streets of Rage 4 just so me and my brother could have some local co-op between us while he’s visiting this week. Really like this game. The graphics, music and core mechanics are really slick. Haven’t really played the others in the series, so not getting much out from the story or the characters. Skipping all the cutscenes*, I don’t feel like I’m missing much. I’m all about the senseless violence though. Challenging, but fair!
*I’m assuming the story is these people insulted my spouse, so now I have to slap them.
Really like this game. The graphics, music and core mechanics are really slick. Haven’t really played the others in the series
It’s very much a modern update of the original games. Aside from the slick graphics, the originals have very similar mechanics, and even the visual style and music are in keeping with the old games (albeit updated).
SoR2 is widely considered the best of them if you fancy checking one out.
Anyway, I’ve come back to SoR4 many times, particularly for the multiplayer, so it’s been great value for money. Ben and I had a crack at it one evening which was good fun. And being able to have me and my two kids play all at once in couch co-op mode is great.
It’s very much a modern update of the original games. Aside from the slick graphics, the originals have very similar mechanics, and even the visual style and music are in keeping with the old games (albeit updated).
That’s fairly easy to gather from playing this and having played a lot of Double Dragon and Battletoads back in the NES days. A “don’t fix what isn’t broken” kind of situation.
Good news – copy has arrived.
Bad news – can’t escape the virtual office just yet.
Bad news – can’t escape the virtual office just yet.
Next time, just send me your location and I’ll call in a bomb threat. This was a rather serious issue, after all.
New Monkey Island! From Ron Gilbert! And it keeps Dominic Armato as Guybrush!
Initial thoughts on Lego Star Wars.
First, this is not the Lego games of the past. This is a very different set up. You have a good deal more control and options than in the old games. The camera is better. The graphics are far, far better.
I’ve done ANH, started on Empire and done a little of Free Play in both the planet areas and space. Took out a couple of kyber comets and did a space battle which was hugely fun.
Criticisms are both planet and space play areas are quite limited in size. But the design quality for them is high. Control for the vehicles and ships is an improvement on previous games but it’s not quite nailed it. It’s good but there’s something off when you are flying.
The game isn’t massive in terms of its worlds, but in terms of activity. Level challenges, universal upgrades, class upgrades, 380 characters to unlock, minikits, level puzzles – there is a lot to do here, if you want to.
Finally, the style is excellent. This is both loving homage to and affectionate mick-taking of SW. There’s a host of fun jokes in the part I’ve done and doubtless far more to follow. Its looks and aesthetic are great, but its script might be even better still. When you’re running around the Death Star the PA announcements are brilliant. Similarly the opening level of the Tantive IV.
It’s a very good and very fun game. The accessibility options are good. Standard stuff? Yes but they’re well executed. Similarly, for PS5 players, there is smart haptic feedback.
Done some of the random space battles and, unlike say Chorus, they know the importance of not making it too chaotic. The result is they are a lot of fun.
Did ESB and the first level of RotJ. Had thought it was going awry with a locate by frequency of beeps puzzle. I pretty much hate these things for obvious reasons. This time, however, I was hasty. As they had also included a visual cue which was smart.
It shouldn’t be possible for the battle of Hoth to feel fresh, but it does here. Also the preceding level on Hoth – you’ve never seen a frozen hellhole look so good.
For flying and general movement, I found that taking both settings up to 75% sensitivity supplied that missing aspect, especially when flying. The fight with the Star Destroyers then the asteroid field was superb.
It also seems pretty clear the game wants you to start with the OT as here it was doing lightsaber tutorials. But I suppose it might be smart enough to cover that when you first hit that combat, whichever episode you are on. The fight with Vader was a good showcase for the new lightsaber combat too.
One weakness I was hoping wouldn’t be here is NPC allies running into your line of fire. It stands out as the Stormtrooper AI is pretty good, they do move and dodge. Strange that it doesn’t extend further but this is a minor point.
One big improvement is the clarity for some of its puzzles. Most of the time it is clearer on what you need to do. Although there is some rubbish timed ones in here.
One of the reasons the game looks so good is they’ve been very attentive to how it looks when in movement, especially light effects and reflections.
This is a game that really wants you to keep playing it and it makes a very persuasive case.
This is a game that really wants you to keep playing it and it makes a very persuasive case.
I’m considering buying it after reading your impressions on here.
Finished the OT and started the PT.
One flaw that became more apparent is the targeting, you still end up whacking your other characters. Would have been nice to be able to cancel that friendly fire effect.
The Fett boss was a bit of a mess, but what they did with Jabba and Salacious Crumb was superb and more than made up for it.
The Endor speeder chase is excellent. Great sense of speed and you can shoot off bricks off the trees! Forest level was pretty good.
The one oddity is the battle of Endor is very curtailed. You do the duel with Vader and that’s it. What they do for is quite clever, in that it gives Luke ability more in line with what we see of Jedi in the PT while foreshadowing Palpatine’s final defeat in the ST.
I can only assume they’re keeping the space levels of Endor as side content to unlock. I know I saw a level in the trailers where you take on the Executor. It’s too big a gap to leave empty.
Started TPM and the first level was very, very fun. It also has a stronger intro to lightsaber combat.
TPM has its flaws, they’re minor, but do get in the way a bit. The podracing is great until it does this reconnecting a power lead – what it requires is a tricky and fiddly control combination that really hurts the momentum of the race.
Similarly, the battle sequence with the Gungans was weird and not as good as it could have been. At one point battle droids break through and a load of Gungan soldiers don’t react.
Outside of these minor defects, it’s very good. The duel with Maul is well executed and the level name itself is hilarious – Better Call Maul. The space assault on the Trade Federation cruiser is both epic and fun.
Started on AOTC and it has an excellent speeder chase through the night skies of Coruscant. After that the plan was to continue the episode…..
But I got distracted running around the Night Market, going after various side stuff of ships and kyber bricks!
The amount of side stuff I’ve been doing while still on the surface of Lego Star Wars is absurd. Each area has its own side missions, character unlocks, ships, kyber bricks, races – there are multiple areas to a planet and there are 21 planets! Its huge.
Part of the reason for the side stuff – or what it started off as – is there was a save corrupting bug on the Kamino level. Patch 1.4 took care of that, so went and did that.
Then got distracted again running around Theed.
Minor weaknesses are the lack of a position indicator when jumping, can be hard to judge your position.
Similarly it can be hard to work out how to get somewhere and the map often won’t help you.
The camera does sometimes does some rather weird things that seriously compromise your view or mess up the Force movement of objects.
Finally, there is some timed rubbish that contributed nothing positive. It’s hard to know who that is in for. There’s a puzzle on Tattoine that is an atrocity of controls and camera view – all timed.
Would have been good if Travellers Tales had lost all of their bad habits, but they haven’t yet done it. This is a major improvement but some still persist.
Finished AOTC then did ROTS.
Of the various planets encountered so far, Utapau is the only one I dislike. It’s too murky, hard to navigate and you can easily get trapped with restart being the only option.
It’s also become clear that I would find this a far more frustrating game without the assists. Lightsaber duels are a good example of it in action.
Are the haptics as good as they could be? Not for lightsaber duelling – the block is hard to time right due to the speed. More refined and distinct haptics would help with this.
That said, I do think the multi-stage boss fights here work far better than the previous versions in the old games. The one thing the game lacks and needs is enemy lock-on. Most of the time it doesn’t matter but in some boss fights, like the Krayt dragon side mission, the lack of it stands out.
Like the OT trio there are some odd omissions here – you don’t do much of either the battles of Geonosis or Coruscant. There are these rare times when you notice the abbreviation atanding out.
But the central gameplay of unlocking locations, getting studs to unlock, side missions etc. All of that is so good that it keeps you coming back to it.
And now for the Sequel trilogy….
Turns out that, if you have a spare 5m studs you can buy the ultimate turbo penis substitute, aka Darth Vader’s Super Star Destroyer, Executor.
The way you get it to turn up is win three space battles in Tatooine space and it should arrive during the fourth. You then take out its fighters, destroy its turrets, board it, defeat a load of Stormtroopers and a couple of bosses and that unlocks it. It’s a pretty epic sequence.
Also ran around Kamino. In a cool set up, doing one character mission unlocked another.
Paid a trip to the Great Temple on Yavin IV, nabbed some stuff there too.
So, TFA and TLJ, this is going to be good.
First, it is universally agreed that BB-8 is great in any version of the ST.
Second, the level where you steal the Falcon, shoot a load of TIEs and go through a wrecked Super Star Destroyer is superb.
The one with Han and Chewie is all right. Takodana is weirdly short. It’s better with the assault on Starkiller Base, though, as usual, the bit with Phasma underachieves, but then again, it is Phasma.
The X-Wing attack, both sections, is great. The duel with Kylo also works very well.
TLJ starts well – the fight with the Dreadnought is great. It also removes the more problematic aspects like Leia doing an impression of Pattin and Rose being way too taser trigger happy.
Canto Bight? Exploring the location will be more fun than the level. It’s all right, just not that great either.
The bits on Acho-To are similar. The location is better than the levels, which includes a crappy boss fight with Luke. It couldn’t pull all of TLJ’s teeth out. One interesting mechanic is in the cave, where you control reflections of Rey, but the graphic presentation lacks clarity. That in turn can stop you seeing what you need to do.
The fight with the Praetorian guards is less than it should be. Part of the reason is how it presents info. Until now, boss fights have a health bar for the boss and shield icons. Two shields? Equals three life bars total. Here? It doesn’t do that, instead there are eight shields for eight guards, with each guard having 1/8 of the single health bar. It’s inconsistent, confusing and the prior system would have worked fine. The other half is it locks you into a set order with the guards, which feels weird.
Another underachieving level with Phasma follows, no surprise there and then you get to Crait.
Crait is weirdly short. True, they can’t do much with the walker attack but the entire section with the Falcon flying through Crait is skipped over. The duel with Luke and Kylo is arguably better than the film and an example of how to do QTEs right.
And now Exegol beckons….
End of the line….Well, the Skywalker line sure but there is a ton still to do in the game.
RoS started off weirdly with the Falcon in Ep IX seeming to control far more sensitively, which made flying through the Kijimi tunnels far more difficult. Still a good sequence though.
On a couple of levels there’s these in-rails section where they don’t apply the auto-aim to the aiming. Lessens the sequences quite a bit but doesn’t make them bad.
There was a smart stealth run on Kijimi, worked similar to the bomb planting on Starkiller base in TFA.
The duel on the Death Star wreckage on Kef Bir works better than in the film. Here’s its four duels, with connecting sections. It also sells the idea that Rey killed Kylo Ren but revived Ben Solo more effectively too.
The one big omission from the Battle of Exegol is a flying sequence where you take a few of the Xyston Star Destroyers out.
That aside, however, it is a very good finale. The two way duel – Rey fighting the Emperor’s Sovereign Protectors and Ben the Knights of Ren – works very well. It also does a much better job of selling Ben Solo’s redemption.
And yes, Babu Frik turns up. And is very cool.
Of course, I had to continue on the freeplay stuff with a trip to Exegol. Escorted a trapped Resistance pilot who was being attacked by Snoke clones! There’s other hilarious stuff here like a Gonk droid dreaming of a galactic domination, step one? Form the Knights of Gonk. There’s some great one liners too “exploded by his own kin”. Plus a Sith Loyalist kicks off a party on the restored Imperial throne, with strobes.
Of the various planets encountered so far, Utapau is the only one I dislike
really?? even Naboo, with all its sand?
Of the various planets encountered so far, Utapau is the only one I dislike
really?? even Naboo, with all its sand?
There… is no sand… on Naboo. What?
Of the various planets encountered so far, Utapau is the only one I dislike
really?? even Naboo, with all its sand?
I’m sorry, I was referring to Anakin’s comment about hating all the sand. I only watched the movie once and stopped paying attention during the Anakin-Padme love scenes. I took a swing on the sand planet being Naboo. I whiffed
I did the Scramble Runs!
The first one of these is OK, seems straight forward, but the ones that follow? Total bastards. Your view is compromised, there are no course indicators, it often won’t show you the way – all against the clock. And getting the gold time to get the character unlock is very tight.
How did I end up doing them? One – don’t boost all the time. Two – try to ensure you have view of the next gate or group of in sight.
This combination enabled me to nab Dengar, Shmi, Aftab Ackbar and someone else I can’t recall.
Also managed to do the race on Canto Bight to get Captain Canady. The trick on that one is to not watch the clock but take your time on spotting the gates, as Canto Bight is very enclosed.
The last race I went back to, having previously failed on, was the bouncing one in Mos Eisley. Managed to do it this time.
I subscribed to Switch Online a few weeks ago, mainly to buy some of those wireless SNES pads while they were briefly in stock.
Despite having a pretty big backlog of unplayed games (as ever) I ended up playing Earthbound Beginnings (aka Mother) on the Switch NES emulator. I’d played a chunk of this a few years ago, the fan translation of the GBA double pack of it and Earthbound. Can’t really remember why I dropped it, but I do remember it being rather confusing.
That’s definitely still the case. It’s an utterly obtuse game, seemingly deliberately so. I very quickly ended up closely following a walkthrough, comprehensive maps and a guide to all the PSI powers, which aren’t explained in-game. But then not much of anything is explained in game. I can’t imagine how hard it would be to get anywhere in it without guides. It doesn’t even really tell you what the main goal is (collecting 8 melodies) until maybe 1/3 way in, at which point you’re supposed to have collected two or three of them already. It doesn’t even really explain the story until the final battle and I’m using “explain” loosely there.
It’s not particularly enjoyable, really. Requires an awful lot of grinding in places, though it’s hardly alone in it that for 80s RPGs. I stuck with it mainly out of morbid curiosity – given the series’ big reputation – but it’s not something I’d recommend to anyone.
Two weeks and 73 hours later, I’ve hit an excellent stop point on Lego Star Wars.
It’s far from done, I’m on 905 of 1166 Kyber bricks, there’s various challenges and puzzles left and all the FreePlay levels.
I do have all the ships and capital ships, all but one of the 380 characters – due to a bugged quest. Have all the main categories done along with 16 of 19 datacards.
I play Avengers now and then. Now there is an announcement of bringing in
Jane Foster as female Thor, like the She Hulk that is also coming.
Some gamers are frustrated and I see it.
Really what is the difference between a character and the opposite
gender counterpart, like Kate Bishop to Clint? It really is just a skin
and voice. which is rather lazy…
Black Panther was nice. But the people want a new character to show, new
powers like a Dr. Strange or a Scarlet Witch. Easier said than done though.
How would their powers be manifested given the gamepad controls?
Almost like a Superman game challenge. What powers would he have? How can
you used them? Might as well start it in god mode. 😂
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Hmmmm… I may have spoken too soon on Superman
There is this demo from the latest Unreal engine:
It really is just a skin and voice. which is rather lazy…
I dunno about that. There are some very talented voice actors around and, for example, Hulk and She Hulk have very different personalities and good voice actors could definitely make those differences evident. Also, the body shapes are different and the physics of moving them are not the same.
Dr Mike will not be happy with you Al
😂 How is the Dr. doing these days? Hope all is well.
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As for the above about introducing a new character.
Wouldn’t you say it is just a gender swap?
Isn’t it the same powers and controls?
The gamers of that game have complained about no roadmap for the year and no new characters with varying powers…
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I just downloaded that Superman demo and will check it out.
The gamers of that game have complained about no roadmap for the year and no new characters with varying powers…
Really? there are gamers complaining on the internet? if it wasn’t this they would be complaining about something else. Gender Swap? Have you never read anything with She Hulk in it? or seen any cartoon with her in it? I don’t know what bothers me more. You dissing My Girl
or misreading my post.
Hulk and She Hulk have very different personalities
J/K but i would suggest you take a closer look at Voice Acting. there are some amazing talents out there.
Ummmm….I wasn’t exactly talking about the comics!
I was talking about character gameplay.
The gamers want a character with varying powers like a Dr. Strange or a Scarlet Witch!
A She Hulk would be too similar to Hulk as Kate Bishop is to Clint. Same with Jane Foster
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And I am getting into the Byrne run of She Hulk. Fwiw.
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I downloaded and unzipped that engine.
It is just a Superman flight simulator.
Well done for a demo…
Have to see how serious the people are in designing a Superman game ie. how his powers are like on the gamepads, bossfights,
game content and challenges etc.
Should depower him first like what John Byrne did and later on Stracynski did in the comics.
Exo One is one of those striking indie titles that might join the likes of Flower, Journey, Abzu and Pathless. It’s out on XB but being ported to PS4-5.
Meanwhile, Sifu is getting difficulty levels. And for those all too ready to decry it being easier, there’s a harder setting too. Think you’re well hard? Step right up for the game to hand you your arse
Fair warning on that Supes flight demo using the Unreal engine…
It takes up a LOT of CPU. Don’t be surprised when the PC crashes!
Avengers is just same old same old. Go on a mission, get all the goodies in the treasure chests first, then the fighting etc.
It is on the back burner for a real boring day.
There are other games you can play Al.
Interesting question – especially where an online, live service game like Avengers is concerned.
There are other games you can play Al.
And?
I know… I got old Tomb Raider as well.
Thing is, it has a big brand name with known super heroes. Like I was saying before about games with Avengers, Batman, the Star Trek and Star Wars name….
As it is now, this week is going to wrap up Moon Knight, Picard, and the debut of Strange in the theatres. So video games are on the back burner for now. 😁
For whomever might be interested, that new Dune game is out in Early Access on Steam… looks pretty neat, tbh, but be wary with early access games… I might buy it soon.
Aaaaaiiieeee!
Redout 2 comes out 26 May 2022!
So… Square Enix sold its games studios to Embracer for 300M. That includes the Tomb Raider franchise, and I still have to see what it will mean for Marvels Avengers and the Guardians game. Square Enix plans to use the 300M to further get into blockchain.
I’m not particularly convinced by the combat. Firing endless “non-lethal” rounds as Red Hood doesn’t look fun, while Nightwing’s “acrobatic” movement has a lot of nicely mocapped flips and stuff but his movement around the map in the fight doesn’t really line up with them. He sort of drifts to the nearest anchor point (enemies mainly) regardless of the depth of movement. I’m sure it’s probably common to a lot of games, but it just really stood out to me in this demo and looks pretty janky.
I found the demo quite funny.
It’s non-lethal – Nightwing kicks a goon off a building – no one dies – Red Hood shoots a few people before attaching a bomb to one and shooting – don’t worry, he’ll live.
More seriously, looks a mostly standard open world game. The boarding the truck from the bike bit stood out.
Nin-idiots.
Went back to the Wii U. Tried to boot up some old VC buys – remember that bit, buys.
The result? For too many, but not all – and logically, it ought to be all of them – I get a “cannot launch on this Wii console”. Even when I try and launch it on the original Wii I still get the same result!
In effect, I have been severed from stuff that I bought. This is low, underhanded, stupid, arrogant and very, very Nintendo.
The only thing that takes the edge off here is the ones that still work are mostly the ones I care about. The few that I want to play by other means are easily and cheaply available via other means.
Nintendo never made the most of the Virtual Console but they’ve clearly found a way to retro-screw it further. Idiots.
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